Hi, If you're still trying to do this I can help, if you mean just rotating the Fx it's fairly easy, here's how to do it (I used the default animation script as the basis), using a 3 transform fractal (3 + the FX):
{ Rotates the reference triangle continuously }
{ Hit any key to stop }
Flame.SampleDensity := 1;
while not Stopped do
begin
SetActiveTransform (3);
Rotate (3.6);
Preview;
end;
Apo counts from 0 so I set 3 as the active transform here (which was the Fx), next line rotates it x degrees, preview shows the preview window, so to activate the FX you set the script to the last numbered transform in the editor,
ie: 1,2,3,+FX set the active transform to 3 to activate the FX in the script.
1,2,3,4,+FX, set the active transform to 4 (apo counts it like 0,1,2,3,4), and so on